House of Claims

A persistent political deck-builder

Your history
is an argument.

Play political cards through a living court. Build Claims. Read your rivals. Every betrayal, defense, and improbable victory leaves evidence.

01

Order is power

Your last five cards form an Argument. The right cards in the wrong order can fail.

02

Luck leaves a ledger

Fate is a finite, public distribution—not an invisible percentage roll.

03

Loss changes the game

Deposition opens Exile and recovery. A House survives the ruler who made the mistake.

First public cohort

Twenty-four seats.
Fourteen days.

Scheduled English-language worlds for adults. No purchases, no advantage store, no always-online requirement.