← House of Claims

Test A field guide

Make a political argument, five cards at a time.

The duel

Each House has a ten-card deck, five-card hand, two Prepared slots, and its own finite fifteen-card Fate deck. Stage one action before the Pulse locks. Resolved cards—not intentions—enter your Argument Row.

Why order matters

Motif patterns create Arguments. Veil followed by Blade makes an Ambush; Coin, Veil, Crown can make a Usurpation; five distinct Motifs make a Full Court. The causal replay shows every modifier after resolution.

Access

Motifs always use a word and shape in addition to color. Critical play works at phone width, with a keyboard, at 200% zoom, and with reduced motion. The map is always paired with a navigable region list.

Open the duel