Test A field guide
Make a political argument, five cards at a time.
The duel
Each House has a ten-card deck, five-card hand, two Prepared slots, and its own finite fifteen-card Fate deck. Stage one action before the Pulse locks. Resolved cards—not intentions—enter your Argument Row.
Why order matters
Motif patterns create Arguments. Veil followed by Blade makes an Ambush; Coin, Veil, Crown can make a Usurpation; five distinct Motifs make a Full Court. The causal replay shows every modifier after resolution.
Access
Motifs always use a word and shape in addition to color. Critical play works at phone width, with a keyboard, at 200% zoom, and with reduced motion. The map is always paired with a navigable region list.
Open the duel